Side-scrolling Role-playing Video Games Codexery

Song of the Deep

A Metroidvania game about a girl searching for her father.

Song of the Deep is an action-adventure video game developed by Insomniac Games and published by GameTrust Games, the publishing brand of the retail chain GameStop. Released in July 2016 on PlayStation 4, Windows, and Xbox One, the game follows a young girl named Merryn who builds a makeshift submarine to search for her missing father. It represents GameStop's first foray into game distribution under its own brand.

Developer
Insomniac Games
Publisher
GameTrust Games (GameStop)
Release
July 2016
Platforms
PlayStation 4, Windows, Xbox One
Genre
Action-adventure, Metroidvania
Protagonist
Merryn
Narrator
Siobhan Hewlett

Lore & Background

Song of the Deep was conceived by Insomniac's chief creative officer Brian Hastings as a passion project, inspired by a desire to create a heroine his daughter could look up to—one defined by intelligence, creativity, kindness, and resilience rather than typical video game tropes. The game was developed by a small team of fifteen people at Insomniac, which Hastings compared to the original Spyro development team in terms of enthusiasm and cohesion. The narrative draws from Irish mythology, and its visual style was influenced by the Cliffs of Moher.

The player controls Merryn, a 12-year-old girl whose fisherman father goes missing at sea. After a vision of him trapped in the ocean depths, she crafts a submarine and gear to explore an underwater world where many of her father's tall tales prove true. The game is a two-dimensional side-scroller emphasizing exploration and puzzle solving over combat, with a narrator describing events from Merryn's point of view. Insomniac worked with Sterling Publishing to release a companion children's book.

GameStop published and distributed the game through its stores and on Steam under the GameTrust Games division. The partnership originated from a conversation between Insomniac's Ted Price and GameStop's Mark Stanley about a year before the game's announcement. GameStop committed to staying out of the creative process, while Insomniac retained full creative control. GameStop also considered using its ThinkGeek division for tie-in merchandise.

Reader's Guide

Song of the Deep is notable as GameStop's first direct foray into game publishing under its GameTrust brand, marking a shift for the retail chain from distributor to publisher. The game received mixed or average reviews on Metacritic, with critics praising its detail and creativity but noting frustrations with boss encounters and puzzles. Slant Magazine gave the PlayStation 4 version four stars out of five, while Digital Spy awarded the Xbox One version three-and-a-half stars. Metro rated the same version six out of ten, calling the puzzles frustrating despite the charming story and setting. By August 2016, GameStop reported 120,000 units sold, with about 80% from retail sales. The game's development by a small team at Insomniac, its focus on exploration over combat, and its inspiration from Irish mythology and children's literature distinguish it within the Metroidvania genre. Its legacy includes demonstrating a new publishing model for GameStop and providing a heroine designed to embody positive qualities for young players.

Did You Know?

Frequently Asked Questions

What is Song of the Deep?

Song of the Deep is a 2016 action-adventure Metroidvania game developed by Insomniac Games and published by GameTrust Games. It was released in July 2016 for PlayStation 4, Windows, and Xbox One.

Who is the main character in Song of the Deep?

The player controls Merryn, a young girl who constructs a makeshift submarine in order to track down her missing father across an underwater world.

What genre and gameplay style does Song of the Deep use?

The game blends action-adventure combat with Metroidvania exploration, meaning players unlock new abilities that open up previously inaccessible areas of the map.

Why is Song of the Deep notable in retail gaming history?

It marked GameStop's first attempt at distributing a title under its own publishing label, GameTrust Games, rather than simply selling third-party products on its shelves.

Which studio made Song of the Deep?

Insomniac Games, the team behind the Ratchet & Clank and Spider-Man franchises, developed the title for the GameTrust Games publishing imprint.

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